![]() ![]() They can easily defeat fast, ranged, and even light units (despite them having bonuses against the Ronin Bot), as their long range allows them to attack them after they have moved, whilst their Force Field ability can easily ensure significant damage has been reduced. I find they're just okay.Īgain, many thanks to all willing to lend their expertise.The Ronin Bot is quite a useful and exceptional unit in this era. On Guild Expedition I have experimented with the AF Champion and Surrogate Soldier. ![]() I'm not using diamonds to speed up the scouting, so that's as far as I have gotten. I found that with five Hover Tanks, three Rail Guns, and my +72/+63 bonus I could conquer all seven sectors of Nutarniq (the first province) without losing a single troop. (4) Are Rogues useful in any of the AF continent provinces? If so, which ones and with which supporting units? Does the enemy AI vary by province in this age as it has on some previous continents? (3) Are the AF Champion, Drummer, or Color Guard at all useful? (2) Does AF introduce any new battle formats (like the urban terrain of CE or the two-wave attack of PME)? If so, what are the best tactics for dealing with them? ![]() (1) What is the best use of earlier age units to get started? In particular, I thought we could focus on the following questions: Hopefully those who have already done this on Beta will have some insights for the rest of us. Now as we all take a shot at the new AF continent together, I thought this thread would be a good place for sharing the useful strategies we learn as we go. Hopefully others have found those discussions useful as well. Six times I have asked advice on this forum about strategies for attacking the new continents, and you have always had excellent advice. ![]()
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